Japan and other societies are experiencing a major shift toward a grayer population and fewer children,
with profound effects on entertainment markets.
In consumer games the hardware is changing and the youth segment is shrinking,
and in pachinko and pachislot the market is aging and the number of users is declining.
A key challenge now is how to uncover new user groups for entertainment software.
As competition intensifies in each market segment, we need to develop new creative works and new business lines that deliver true value.
Constantly attuned to market and industry trends, Nowpro is leveraging three key strengths to anticipate and actively serve the future.